![]() ![]() ![]() The protagonists of each game are hemmed in on all sides by an incestuous network of venomous social climbers, governments, and business interests. The VNs recognize that the banal daily workings of both the supernatural and human haut monde are infinitely more horrifying than even the most perverse blood mage. I am, however, familiar with the quotidian horror of a world choked white in the grip of a rapacious ruling class, and these games capture that sublimely. But I am not, and have never been, at risk of a flesh-wizard reconfiguring my bones into a chair. ![]() They had the form but not the substance of horror scary only in the sense that, yes, it certainly would be unpleasant to be trapped in a room with them. Bloodlines 1, whatever its merits, always had one foot in the feudal: its antagonists were foppish lordlings, arrogant occultists, and the things that go bump in the night. 'Werewolf: The Apocalypse - Heart of the Forest' screenshot courtesy of Different TalesĮach game draws on one of the better parts of the World of Darkness’ latest editions by rooting itself firmly in the present. ![]()
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